Battlefield Forge Bonders' Enclave Brushland Canopy Vista Chocobo Camp Choked Estuary Cinder Glade Clifftop Retreat Darkwater Catacombs Desolate Mire Dragonskull Summit Drowned Catacomb Exotic Orchard Fetid Heath Fire-Lit Thicket Flooded Grove Foreboding Ruins Fortified Village Furycalm Snarl Game Trail Glacial Fortress Graven Cairns High Market Hinterland Harbor Isolated Chapel Mossfire Valley Overflowing Basin Port Town Prairie Stream Rootbound Crag Rugged Prairie Scavenger Grounds Shadowblood Ridge Shineshadow Snarl Skycloud Expanse Slayers' Stronghold Smoldering Marsh Spire of Industry Sulfurous Springs Sungrass Prairie Sunken Hollow Sunken Ruins Sunpetal Grove Sunscorched Divide Temple of Enlightenment Temple of Mystery Temple of Plenty Underground River Vineglimmer Snarl

In fact, I would go so far as to say that you'll probably end up casting this without your commander in play more often than you will with him there, which is saying something since you'll have the temptation of an Ancestral RecallAncestral Recall telling you to hold it
All of the landfall cards have hedron-esque showcase frames Full art basic lands Expeditions: 30 lands, including all 10 fetches, with both foil and non-foil versions Magic story returns with web fiction, starting Wednesday, September 2 Mechanics and Cards Zendikar Rising has four mechanics, two of which are newParty and modal double-faced cardsand two of which return from previous Zendikar setsKicker, and Landfall
Advanced Search Sets Random Syntax Showing 1-3 of 3 cards: "set name: FIC, subtype: Samurai, colors: includes W" Display: Card Small Sorted By: Card Name Ascending Showing 1-3 of 3 cards: "set name: FIC, subtype: Samurai, colors: includes W" Auron, Venerated Guardian Cyan, Vengeful Samurai Summon: Yojimbo Advanced Search English