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Of course, areas where the opponent invests additional buffs will be the most obvious and common routes, but there will be almost as many avenues for two-for-ones as there are games of Magic played
So while Counterspell might be able to deal with any threat, most times you'd be better off drafting Dark Banishing or Incinerate so you could drop early creatures, and then use the removal to mop up afterwards instead of having to wait for your gracious opponent to walk into your untapped Islands
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